# Warding Wind *2nd-level, Evocation* - **Casting time:** 1 Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 10 minutes A strong wind (20 miles per hour) blows around you in a 10-foot radius and moves with you, remaining centered on you. The wind lasts for the spell's duration. The wind has the following effects: - It [deafens](/3-Mechanics/CLI/conditions.md#Deafened) you and other creatures in its area. - It extinguishes unprotected flames in its area that are torch-sized or smaller. - It hedges out vapor, gas, and fog that can be dispersed by strong wind. - The area is difficult terrain for creatures other than you. - The attack rolls of ranged weapon attacks have disadvantage if the attacks pass in or out of the wind. **Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Fighter (Eldritch Knight)](/3-Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/3-Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](/3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Wizard (Evoker)](/3-Mechanics/CLI/lists/list-spells-classes-evoker-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Xanathar's Guide to Everything p. 170*