# Summon Construct
*4th-level, Conjuration*

- **Casting time:** 1 Action
- **Range:** 90 feet
- **Components:** V, S, M (a lockbox worth 400+ GP)
- **Duration:** Concentration, up to 1 hour
You call forth the spirit of a Construct. It manifests in an unoccupied space that you can see within range and uses the [Construct Spirit](/3-Mechanics/CLI/bestiary/construct/construct-spirit-xphb.md) stat block. When you cast the spell, choose a material: Clay, Metal, or Stone. The creature resembles an animate statue (you determine the appearance) made of the chosen material, which determines certain details in its stat block. The creature disappears when it drops to 0 [Hit Points](/3-Mechanics/CLI/variant-rules/hit-points-xphb.md) or when the spell ends.
The creature is an ally to you and your allies. In combat, the creature shares your [Initiative](/3-Mechanics/CLI/variant-rules/initiative-xphb.md) count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don't issue any, it takes the [Dodge](/3-Mechanics/CLI/actions.md#Dodge) action and uses its movement to avoid danger.
**Using a Higher-Level Spell Slot.** Use the spell slot's level for the spell's level in the stat block.
**Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Fighter (Eldritch Knight)](/3-Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/3-Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer (Clockwork Sorcery)](/3-Mechanics/CLI/lists/list-spells-classes-clockwork-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Player's Handbook (2024) p. 324*