# Sapping Sting *cantrip, Necromancy* - **Casting time:** 1 Action - **Range:** 30 feet - **Components:** V, S - **Duration:** Instantaneous You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take `1d4` necrotic damage and fall [prone](/3-Mechanics/CLI/conditions.md#Prone). This spell's damage increases by `1d4` when you reach 5th level (`2d4`), 11th level (`3d4`), and 17th level (`4d4`). **Classes**: [Wizard (Chronurgy Magic)](/3-Mechanics/CLI/lists/list-spells-classes-chronurgy-magic-egw.md "subclass=EGW;class=XPHB"); [Wizard (Graviturgy Magic)](/3-Mechanics/CLI/lists/list-spells-classes-graviturgy-magic-egw.md "subclass=EGW;class=XPHB") *Source: Explorer's Guide to Wildemount p. 189*