# Sapping Sting
*cantrip, Necromancy*
- **Casting time:** 1 Action
- **Range:** 30 feet
- **Components:** V, S
- **Duration:** Instantaneous
You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take `1d4` necrotic damage and fall [prone](/3-Mechanics/CLI/conditions.md#Prone).
This spell's damage increases by `1d4` when you reach 5th level (`2d4`), 11th level (`3d4`), and 17th level (`4d4`).
**Classes**: [Wizard (Chronurgy Magic)](/3-Mechanics/CLI/lists/list-spells-classes-chronurgy-magic-egw.md "subclass=EGW;class=XPHB"); [Wizard (Graviturgy Magic)](/3-Mechanics/CLI/lists/list-spells-classes-graviturgy-magic-egw.md "subclass=EGW;class=XPHB")
*Source: Explorer's Guide to Wildemount p. 189*