# Power Word Heal
*9th-level, Enchantment*
- **Casting time:** 1 Action
- **Range:** 60 feet
- **Components:** V, S
- **Duration:** Instantaneous
A wave of healing energy washes over one creature you can see within range. The target regains all its [Hit Points](/3-Mechanics/CLI/variant-rules/hit-points-xphb.md). If the creature has the [Charmed](/3-Mechanics/CLI/conditions.md#Charmed), [Frightened](/3-Mechanics/CLI/conditions.md#Frightened), [Paralyzed](/3-Mechanics/CLI/conditions.md#Paralyzed), [Poisoned](/3-Mechanics/CLI/conditions.md#Poisoned), or [Stunned](/3-Mechanics/CLI/conditions.md#Stunned) condition, the condition ends. If the creature has the [Prone](/3-Mechanics/CLI/conditions.md#Prone) condition, it can use its [Reaction](/3-Mechanics/CLI/variant-rules/reaction-xphb.md) to stand up.
**Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](/3-Mechanics/CLI/lists/list-spells-classes-cleric.md)
*Source: Player's Handbook (2024) p. 306. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*