# Otto's Irresistible Dance *6th-level, Enchantment* - **Casting time:** 1 Action - **Range:** 30 feet - **Components:** V - **Duration:** Concentration, up to 1 minute One creature that you can see within range must make a Wisdom saving throw. On a successful save, the target dances comically until the end of its next turn, during which it must spend all its movement to dance in place. On a failed save, the target has the [Charmed](/3-Mechanics/CLI/conditions.md#Charmed) condition for the duration. While [Charmed](/3-Mechanics/CLI/conditions.md#Charmed), the target dances comically, must use all its movement to dance in place, and has [Disadvantage](/3-Mechanics/CLI/variant-rules/disadvantage-xphb.md) on Dexterity saving throws and attack rolls, and other creatures have [Advantage](/3-Mechanics/CLI/variant-rules/advantage-xphb.md) on attack rolls against it. On each of its turns, the target can take an action to collect itself and repeat the save, ending the spell on itself on a success. **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 303. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> (as "Irresistible Dance") and the Free Rules (2024)*