# Negative Energy Flood *5th-level, Necromancy* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V, M (a broken bone and a square of black silk) - **Duration:** Instantaneous You send ribbons of negative energy at one creature you can see within range. Unless the target is undead, it must make a Constitution saving throw, taking `5d12` necrotic damage on a failed save, or half as much damage on a successful one. A target killed by this damage rises up as a [zombie](/3-Mechanics/CLI/bestiary/undead/zombie-xmm.md) at the start of your next turn. The zombie pursues whatever creature it can see that is closest to it. Statistics for the [zombie](/3-Mechanics/CLI/bestiary/undead/zombie-xmm.md) are in the Monster Manual. If you target an undead with this spell, the target doesn't make a saving throw. Instead, roll `5d12`. The target gains half the total as temporary hit points. **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Warlock](/3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Xanathar's Guide to Everything p. 163*