# Mind Sliver *cantrip, Enchantment* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V - **Duration:** Instantaneous You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take `1d6` Psychic damage and subtract `1d4` from the next saving throw it makes before the end of your next turn. **Cantrip Upgrade.** The damage increases by `1d6` when you reach levels 5 (`2d6`), 11 (`3d6`), and 17 (`4d6`). **Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Fighter (Eldritch Knight)](/3-Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/3-Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer (Aberrant Sorcery)](/3-Mechanics/CLI/lists/list-spells-classes-aberrant-sorcery-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](/3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Warlock](/3-Mechanics/CLI/lists/list-spells-classes-warlock.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Player's Handbook (2024) p. 298*