# Heal *6th-level, Abjuration* - **Casting time:** 1 Action - **Range:** 60 feet - **Components:** V, S - **Duration:** Instantaneous Choose a creature that you can see within range. Positive energy washes through the target, restoring 70 [Hit Points](/3-Mechanics/CLI/variant-rules/hit-points-xphb.md). This spell also ends the [Blinded](/3-Mechanics/CLI/conditions.md#Blinded), [Deafened](/3-Mechanics/CLI/conditions.md#Deafened), and [Poisoned](/3-Mechanics/CLI/conditions.md#Poisoned) conditions on the target. **Using a Higher-Level Spell Slot.** The healing increases by `10` for each spell slot level above 6. **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](/3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md) *Source: Player's Handbook (2024) p. 284. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*