# Gust
*cantrip, Transmutation*
- **Casting time:** 1 Action
- **Range:** 30 feet
- **Components:** V, S
- **Duration:** Instantaneous
You seize the air and compel it to create one of the following effects at a point you can see within range:
- One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.
- You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn't pushed with enough force to cause damage.
- You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters closed, or your clothing to ripple in a breeze.
**Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Fighter (Eldritch Knight)](/3-Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/3-Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](/3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md)
*Source: Xanathar's Guide to Everything p. 157, Tasha's Cauldron of Everything p. 50*