# Guardian of Nature *4th-level, Transmutation* - **Casting time:** 1 Bonus Action - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 minute A nature spirit answers your call and transforms you into a powerful guardian. The transformation lasts until the spell ends. You choose one of the following forms to assume: Primal Beast or Great Tree. ## Primal Beast Bestial fur covers your body, your facial features become feral, and you gain the following benefits: - Your walking speed increases by 10 feet. - You gain [darkvision](/3-Mechanics/CLI/senses.md#Darkvision) with a range of 120 feet. - You make Strength-based attack rolls with advantage. - Your melee weapon attacks deal an extra `1d6` force damage on a hit. ## Great Tree Your skin appears barky, leaves sprout from your hair, and you gain the following benefits: - You gain 10 temporary hit points. - You make Constitution saving throws with advantage. - You make Dexterity- and Wisdom-based attack rolls with advantage. - While you are on the ground, the ground within 15 feet of you is difficult terrain for your enemies. ## Summary **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Ranger](/3-Mechanics/CLI/lists/list-spells-classes-ranger.md) *Source: Xanathar's Guide to Everything p. 157*