# Erupting Earth *3rd-level, Transmutation* ![](/3-Mechanics/CLI/spells/img/erupting-earth.webp#right) - **Casting time:** 1 Action - **Range:** 120 feet - **Components:** V, S, M (a piece of obsidian) - **Duration:** Instantaneous Choose a point you can see on the ground within range. A fountain of churned earth and stone erupts in a 20-foot cube centered on that point. Each creature in that area must make a Dexterity saving throw. A creature takes `3d12` bludgeoning damage on a failed save, or half as much damage on a successful one. Additionally, the ground in that area becomes difficult terrain until cleared. Each 5-foot-square portion of the area requires at least 1 minute to clear by hand. **At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, the damage increases by `1d12` for each slot level above 3rd. **Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Fighter (Eldritch Knight)](/3-Mechanics/CLI/lists/list-spells-classes-eldritch-knight-xphb.md "subclass=XPHB;class=XPHB"); [Rogue (Arcane Trickster)](/3-Mechanics/CLI/lists/list-spells-classes-arcane-trickster-xphb.md "subclass=XPHB;class=XPHB"); [Sorcerer](/3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Xanathar's Guide to Everything p. 155*