# Ensnaring Strike *1st-level, Conjuration* - **Casting time:** 1 Bonus Action, which you take immediately after hitting a creature with a weapon - **Range:** Self - **Components:** V - **Duration:** Concentration, up to 1 minute As you hit the target, grasping vines appear on it, and it makes a Strength saving throw. A Large or larger creature has [Advantage](/3-Mechanics/CLI/variant-rules/advantage-xphb.md) on this save. On a failed save, the target has the [Restrained](/3-Mechanics/CLI/conditions.md#Restrained) condition until the spell ends. On a successful save, the vines shrivel away, and the spell ends. While [Restrained](/3-Mechanics/CLI/conditions.md#Restrained), the target takes `1d6` Piercing damage at the start of each of its turns. The target or a creature within reach of it can take an action to make a Strength ([Athletics](/3-Mechanics/CLI/skills.md#Athletics)) check against your spell save DC. On a success, the spell ends. **Using a Higher-Level Spell Slot.** The damage increases by `1d6` for each spell slot level above 1. **Classes**: [Paladin (Oath of the Ancients)](/3-Mechanics/CLI/lists/list-spells-classes-oath-of-the-ancients-xphb.md "subclass=XPHB;class=XPHB"); [Ranger](/3-Mechanics/CLI/lists/list-spells-classes-ranger.md) *Source: Player's Handbook (2024) p. 268. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*