# Create or Destroy Water
*1st-level, Transmutation*
- **Casting time:** 1 Action
- **Range:** 30 feet
- **Components:** V, S, M (a mix of water and sand)
- **Duration:** Instantaneous
You do one of the following:
- **Create Water.** You create up to 10 gallons of clean water within range in an open container. Alternatively, the water falls as rain in a 30-foot [Cube](/3-Mechanics/CLI/variant-rules/cube-area-of-effect-xphb.md) within range, extinguishing exposed flames there.
- **Destroy Water.** You destroy up to 10 gallons of water in an open container within range. Alternatively, you destroy fog in a 30-foot [Cube](/3-Mechanics/CLI/variant-rules/cube-area-of-effect-xphb.md) within range.
**Using a Higher-Level Spell Slot.** You create or destroy 10 additional gallons of water, or the size of the [Cube](/3-Mechanics/CLI/variant-rules/cube-area-of-effect-xphb.md) increases by 5 feet, for each spell slot level above 1.
**Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](/3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md)
*Source: Player's Handbook (2024) p. 258. Available in the <span title='Systems Reference Document (5.2)'>SRD</span> and the Free Rules (2024)*