# Bones of the Earth *6th-level, Transmutation* - **Casting time:** 1 Action - **Range:** 120 feet - **Components:** V, S - **Duration:** Instantaneous You cause up to six pillars of stone to burst from places on the ground that you can see within range. Each pillar is a cylinder that has a diameter of 5 feet and a height of up to 30 feet. The ground where a pillar appears must be wide enough for its diameter, and you can target the ground under a creature if that creature is Medium or smaller. Each pillar has AC 5 and 30 hit points. When reduced to 0 hit points, a pillar crumbles into rubble, which creates an area of difficult terrain with a 10-foot radius that lasts until the rubble is cleared. Each 5-foot-diameter portion of the area requires at least 1 minute to clear by hand. If a pillar is created under a creature, that creature must succeed on a Dexterity saving throw or be lifted by the pillar. A creature can choose to fail the save. If a pillar is prevented from reaching its full height because of a ceiling or other obstacle, a creature on the pillar takes `6d6` bludgeoning damage and is [restrained](/3-Mechanics/CLI/conditions.md#Restrained), pinched between the pillar and the obstacle. The [restrained](/3-Mechanics/CLI/conditions.md#Restrained) creature can use an action to make a Strength or Dexterity check (the creature's choice) against the spell's save DC. On a success, the creature is no longer [restrained](/3-Mechanics/CLI/conditions.md#Restrained) and must either move off the pillar or fall off it. **At Higher Levels.** When you cast this spell using a spell slot of 7th level or higher, you can create two additional pillars for each slot level above 6th. **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md) *Source: Xanathar's Guide to Everything p. 150*