# Aura of Vitality *3rd-level, Abjuration* - **Casting time:** 1 Action - **Range:** Self (30-foot Emanation) - **Components:** V - **Duration:** Concentration, up to 1 minute An aura radiates from you in a 30-foot [Emanation](/3-Mechanics/CLI/variant-rules/emanation-area-of-effect-xphb.md) for the duration. When you create the aura and at the start of each of your turns while it persists, you can restore `2d6` [Hit Points](/3-Mechanics/CLI/variant-rules/hit-points-xphb.md) to one creature in it. **Classes**: [Bard (College of Lore)](/3-Mechanics/CLI/lists/list-spells-classes-college-of-lore-xphb.md "subclass=XPHB;class=XPHB"); [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Cleric](/3-Mechanics/CLI/lists/list-spells-classes-cleric.md); [Druid](/3-Mechanics/CLI/lists/list-spells-classes-druid.md); [Paladin](/3-Mechanics/CLI/lists/list-spells-classes-paladin.md) *Source: Player's Handbook (2024) p. 244*