# Abi-Dalzim's Horrid Wilting *8th-level, Necromancy* - **Casting time:** 1 Action - **Range:** 150 feet - **Components:** V, S, M (a bit of sponge) - **Duration:** Instantaneous You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren't affected, and plants and water elementals make this saving throw with disadvantage. A creature takes `12d8` necrotic damage on a failed save, or half as much damage on a successful one. Nonmagical plants in the area that aren't creatures, such as trees and shrubs, wither and die instantly. **Classes**: [Bard](/3-Mechanics/CLI/lists/list-spells-classes-bard.md); [Sorcerer](/3-Mechanics/CLI/lists/list-spells-classes-sorcerer.md); [Wizard](/3-Mechanics/CLI/lists/list-spells-classes-wizard.md) *Source: Xanathar's Guide to Everything p. 150*