![[landing image iwd.png]]
##### Introduction
This covers the adventures of [[IWD Party]] as they try and stop [[Auril]] and the [[Eternal Winter]] saving the [[Ten Towns]] run by [[Tor]]
The intent of this is to help track the various Quests and NPCs etc.
I have tried to just publish what the whole party know but there are some exceptions which are discovered at the table but not shared..
The Session log tends to be at more of a summary level linking multiple Quest lines.
The adventure begins here [[Session 1]]
The latest session is here [[Session 12]]
[[IWD Handouts]]
The campaign starts 11-Ches-1498
Current date is 29-Ches-1498
[[Calendar and Moon]]
##### Map
```zoommap
imageBases:
- path: Campaigns/Icewind Dale/Tentownsmap.jpg
markers: t.markers.json
markerLayers:
- Default
minZoom: 0.25
maxZoom: 8
wrap: false
responsive: false
width: 100%
height: 480px
resizable: false
resizeHandle: native
render: dom
id: map-mojyqqqr
view:
zoom: 0.3327
centerX: 0.381992
centerY: 0.518499
```
Map legend:
Red markers are links to Town pages.
Green pawn shows the parties current approximate location.
You can measure distances on the map, right click to see menu.
##### Campaign Background
Icewind Dale has become trapped in a perpetual winter. Ferocious blizzards make the mountain pass through the Spine of the World exceedingly treacherous, and this land has not felt the warmth of the sun in over two years. In fact, the sun no longer appears above the mountains, not even in what should be the height of summer. In this frozen tundra, darkness and bitter cold reign as king and queen. Most dale residents blame Auril the Frostmaiden, the god of winter’s wrath. The shimmering aurora that weaves across the sky each night is said to be her doing—a potent spell that keeps the sun at bay.
Dalefolk live in a scattering of settlements known as Ten-Towns. The drop-off in caravans coming from the south and travel between settlements in this never-ending winter has left everyone feeling isolated. Although each town has resolved to appease the Frostmaiden with sacrifices of one kind or another, no respite from winter’s fury seems forthcoming. For adventurers such as yourselves, Ten-Towns is a place to test one’s mettle and, in the spirit of heroes who have come before, leave one’s mark on this frigid, blighted land.